Prototype screen guide

How to Use the Dressmaker Sketchbook

The sketchbook puts the customer brief, your design and the available controls on one screen. Use it to make a deliberate choice before you press Draft Pattern.

Dressmaker sketchbook showing Rose's brief, Quality 60 and Workwear 40 requirements, fabric choices, dress-part arrows, style tags and Draft Pattern button
Real prototype screenshot: the brief is on the right, fabric list on the left, design and style tags in the middle.

1. Read the brief and targets first

Rose says she needs a dress suitable for her new librarian job and gives a budget of 300. The Requirements box in this image lists Quality: 60 and Workwear: 40. These are Rose's visible targets in this example, not fixed targets for every order. Note both the occasion and the numbers before changing the design.

2. Work from the center outward

The large drawing is your current dress. The control panel at the lower right shows separate rows for Bodice, Collar, Sleeves and Skirt, with arrows for the available choices. In this captured state, the Collar row is faded. Treat a faded control as unavailable on that screen rather than repeatedly clicking it.

  1. Change one available dress part with its arrows, then look at the whole silhouette.
  2. Compare the visible style tags under the drawing with the customer's request.
  3. Keep or undo that choice before changing another part. This makes the effect of each choice easier to notice.

The screenshot shows a green Workwear+ tag among several other tags. That is a useful clue for Rose's brief, but the screenshot does not reveal the game's exact scoring formula or guarantee a completed dress will pass.

3. Compare fabrics in the preview

The Fabrics tab on the left visibly lists Dark Grey Cotton and Cool Grey Linen in this state. The Accessories tab is beside it. A swatch can look different when it covers a bodice or skirt, so judge the assembled drawing rather than choosing from the name alone. If a fabric choice changes the style tags, compare the result with the Workwear requirement before continuing.

4. Check before drafting

Quick check: Can you still explain how the dress suits the customer's occasion? Have you inspected the full preview, the visible style tags and the required targets? If yes, use Draft Pattern to continue with the design you chose.

Once the garment is made, compare its displayed values with the original requirements. Our quality and target guide shows how to read that later screen. For more on fabric and cutting decisions, read fabrics and patterns.

More Dressmaker guides